After doing a lot of work on the combat mechanics, I got tired of looking at my mistakes with the avatar graphics. I wasn’t happy with them anymore. They didn’t…
I worked on the autobattle system. This is crucial since this is a single player game. But also, the system allows to simulate battles by taking action for both parties.
The last days I mostly worked on the battle-system which is a classic turnbased combat. So far, I have a lot of features already built in but also a lot…
I worked on a visual state of illness, so the user doesn’t have to look through the stats, to see, that something isn’t right with one of his residents. If…