It’s been a long time since I posted something new about one of my game projects. But still I was not idle. I’ve started a mobile game based on Godot in the last weeks, worked on another non-PC game concept and finally made some progress on some very big points for Tribes. The screenshot that marks this article has numerous new features hidden in the detail view, all of which I’ll briefly introduce here.
Starting with this build, I’m starting to create versioning for the game to better separate, manage and merge data in the future. What I do as a WebDev all the time anyway, can’t hurt as a game developer. Let’s start with version 0.1

I drew the characters myself with Affinity as vector illustrations. The background was generated to match the midjourney. In fact, it shows that more and more content can be solved via AI. It’s an exciting time to be living in. Not only research, but also image generation and code helps are partly running on AI.
On the screenshot you can see that I basically reworked the food system. Previously, I had in mind a historically correct version, where each household would have a small field and garden area next to their own longhouse. This probably reflects more the actual circumstances of the time. However, it takes a lot of fun out of the game, since you never see fields, don’t witness their growth, and can’t make any decisions regarding placement.

Instead, I decided to move farming from the settlements to the surrounding countryside. There are several versions of fields here:

In contrast to fields, activities are those player decisions that do not take place permanently at a position and thus do not permanently cultivate a field. Nevertheless, activities also need some inhabitants, which are then no longer available for other things. As the first activity I added hunting. If there are shortages of food, hunting is a suitable way to get food comparatively fast. Only armed men and nobles may participate in hunting. How the hunt is treated more exactly, I want to present in an extra post.

You can now declare inhabitants to be advisors. These enjoy a very high reputation in the community and can, depending on their specialization advice give, on which the players would not have come otherwise perhaps. However, they are then no longer available for their original task. Also, like nobles, advisors want to be kept happy.

With the update 0.0.1 there are now finally mountains and hill landscapes, which are optically also clearly recognizable as such.