Since I lost my whole blog post, which was completely written outside of this website, I will just post a quick changelog, what was added, changed, updated or removed since the last posting.
Features
Now, after the battle we can capture enemies and put them into our expedition.
If we bring back the expedition, they will get automatically slaves/prisoners. Slaves and prisoners get less food and have low requirements. They can also work on simple peasant fields. But you have to put a guard to them, or they will flee.
MapLocations can now move. Bandits even will be moving right to our destination and attack your settlement.
There is a chance of new residents coming to your settlement if the happiness is high enough.
Bugfixes
Food calculation now works normally. The food count for an expedition was completely wrong.
The UI not listens to more ressource changes, so the labels will updated easier.
Updates
Since the game progresses real slow, I changed the turn to a 10-day cycle. I even thinking about changing the whole time system to a year goes by way faster then now. Because it really feels boring to play 90 turns before winter is gone. But I will have to think about that since a lot of stuff is connected to the date service.
Gameplay Video
Actually, here is even a new gameplay video, with all the recent features: